We can already take 7 AIs with us, only we can't customise 4 of them, which is a major downer. It's my party, why can't I make it how I like?
Heroes are a fine addition to the game, 7 of them is not unbalanced. That's like saying any kind of skill synergy between players is unbalanced.
Besides, when your not in a guild and all your friends are offline, what then? PuG? I'd probably have more luck on my own.
Here's a reminder for the Live team how they can make the majority of the playerbase happy by one implementation: 7 heroes.
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A Majority of the playerbase? Based on a guru poll? Are you tranked? The Guru population represents the GW blayer base about as well as the Hare Krishnas represent the American population.
Quote:
Originally Posted by Rick Thene
We can already take 7 AIs with us, only we can't customise 4 of them, which is a major downer. It's my party, why can't I make it how I like?
Heroes are a fine addition to the game, 7 of them is not unbalanced. That's like saying any kind of skill synergy between players is unbalanced.
Because being able to take both a BHA/interrupt ranger AND a condition spreading ranger is COMPLETELY imbalanced! </sarcasm>
Last edited by Targren; Jul 10, 2009 at 01:07 PM // 13:07..
A Majority of the playerbase? Based on a guru poll? Are you tranked? The Guru population represents the GW blayer base about as well as the Hare Krishnas represent the American population.
No I'm confident enough that this poll is representative. If you think that it is not, you clearly don't talk with a lot of players ingame then.
Over 80% want 7 heroes in this poll and guru has a lot of nay sayers in general.
I'm sure if they did an ingame poll asking every player in the login screen to have the option to play with 7 heroes, they would end up with stats around 90% or more.
Last edited by Gun Pierson; Jul 10, 2009 at 01:07 PM // 13:07..
No I'm confident enough that this poll is representative. If you think that it is not, you clearly don't talk with a lot of players ingame then.
Over 80% want 7 heroes in this poll and guru has a lot of nay sayers in general.
I'm sure if they did an ingame poll asking every player in the login screen they would end up with stats around 90% or more.
Even less people play this game now since when this topic was started (almost 2 years ago). I bet most people would love to have 7 hero parties, because every outpost beside the one ZMission takes place in is completely devoid of life, aside from those few who don't have access to heroes futilely seeking help with the mission, generally from those who do have heroes.
Here's a reminder for the Live team how they can make the majority of the playerbase happy by one implementation: 7 heroes.
Judging by their past updates, we will have to buy it in order to remove our hero cap. Either way, I really hope they do this since it would just give people more gameplay options.
If anybody doesn't like it, then go play with your friends. There's no reason to impose your beliefs, of how a game should be played, on other players.
Maybe they'll lower the hero cap to 4, so each player can add one extra hero (just so we experiment with something outside of sabway) and then make the rest buy-able.
They might also remove the hero cap except for the last party member, which will have to be a human or henchman; this would also encourage people to get just one PuG with them, since henchmen are pretty bad.
Last edited by Schmerdro; Jul 10, 2009 at 01:19 PM // 13:19..
No I'm confident enough that this poll is representative. If you think that it is not, you clearly don't talk with a lot of players ingame then.
No, I suppose I don't. The ones I do talk to, however, would agree with you (and me) that 7 heroes would be awesome.
HOWEVER...
Quote:
Over 80% want 7 heroes in this poll and guru has a lot of nay sayers in general.
I'm sure if they did an ingame poll asking every player in the login screen to have the option to play with 7 heroes, they would end up with stats around 90% or more.
Those two statements are contradictory. If the login screen poll came up with significantly different results (10% is significant given the size of the base), then that makes my point that a Guru poll ISN'T representative.
Not that I think it's a bad idea. With the playerbase splitting between "gimmicks" (which draw oh so much QQ on Guru) or insisting on running "balanced" (which means good luck grouping if you're not one of the currently-sexy classes in demand), it might be time for them to re-examine the 7-heroes decision (even though it will seriously piss DreamWind off).
Contrary to popular belief, they never said "No, it's never going to happen." They said that they're not even going to consider it when the playerbase is [that] strong, so it would be a few years before they even looked at it again. It's been a few years, and the player base leaves much to be desired...
Those two statements are contradictory. If the login screen poll came up with significantly different results (10% is significant given the size of the base), then that makes my point that a Guru poll ISN'T representative.
It is representative as both results would represent an overwhelming majority and that's what matters in my argumentation. But I know what you mean, that's with every poll. However trends can be spot.
Anyway, I don't wanne end up in a quote wars, I want other people to get into the debate.
No I'm confident enough that this poll is representative. If you think that it is not, you clearly don't talk with a lot of players ingame then.
Over 80% want 7 heroes in this poll and guru has a lot of nay sayers in general.
I'm sure if they did an ingame poll asking every player in the login screen to have the option to play with 7 heroes, they would end up with stats around 90% or more.
That is, if you would ask it the PvE players
I won't say to much here, cause there are probably already a few posts of me down the line.
But o men, yep I would really like 7 hero's..And no that wont stop me playing with guildies and alliance friends..its just a extra to do when you already made the choice to do something on your own.
But o men, yep I would really like 7 hero's..And no that wont stop me playing with guildies and alliance friends..its just a extra to do when you already made the choice to do something on your own.
Amen. Hell, I'd love just ONE more slot, just for the sake of not having to choose between bringing a monk or an interrupt mesmer/ranger and having to rely on *shudder*Mhenlo for healing...
7 heroes?! Yes, Yes!! YaY, YaY!!! What Anet, even if we ALL want it, you still say no?! Boo!!!!
So much has gotten really messed up with GW lately, and so many good requests denied. I'm really getting the feeling this company doesn't care about GW1 anymore. I'm gonna really have to consider what my response will be when (if?) GW2 comes out.
Or maybe I want to make up my own heroes the way I want with a bit more balance. Like take a heal monk and a prot monk, a hammer warrior, a paragon, a mesmer, an ele, a ranger, and either a ritualitst or a derv. Or a different mix.
My point being that with 7 heroes I could set up their skill bars with a ton more variety that I do now. As it is now, when I vanquish I take the cookie cutter Sabway heroes and just fill in the rest with Henchmen. I am relying more on my heroes to do the job with the Henchmen only acting as filler. With 7 heroes I could open up skill bars and take stuff that is hardly used just to try it out and have less of a chance of failure.
Sure, people will find a 7 man build that will just bulldoze everything and be unstoppable. I think that is just showing peoples ingenuity and understanding of skills and synergy between them. BUT, not everyone is going to run to PvX and use the new flavor builds.
I would maybe wait until Guild Wars 2 comes closer to release though. When it comes out and some of the player base begins to migrate away, The addition of using 7 heroes would help fill the gap for those who stay behind.
Despite the arguements about how the game should be played, anyone who thinks this isn't a MULTIPLAYER game is smoking crack. Henchmen were added because the Devs knew that there would be times when you would not be able to find a human to fit what you needed for the team. Heroes were added because many people complained about how bad henchmen were but still wanted access to NPC players to fill in a team.
Allowing for 7 heroes would make playing with other people completely unnecesary. Yes, some still would, but most wouldn't. Even elite areas would be 'easily' completed using 7 heroes. AI reaction time is better than human, so outside of certain things (pre-protecting, etc.) heroes do most jobs better than humans.
If I was able to use 7 heroes, I would. However, I would also find the game extremely boring, extremely fast, and stop playing soon after. I know that isn't the case for everyone, but I also know I'm not in a significant minority on that.
I would love to see 7 heroes. Yes, I agree that it will make more people play solo. BUT in general (except for players with no heroes, I guess) the ones who would still want to team up will be the ones that do it because they WANT to, not because they NEED to. Think of it as an efficient weed-out process. And then regarding those players with no heroes... take them along with 6 of your own heroes and give them a free ride so they can move on to other stuff .
I know it won't always work out magically that way, but it will sure as heck be good enough to justify the glory of experimenting with 7-hero team builds. Just imagine all the skills besides N, Rt, and Mo gimmicks we'll be revisiting and having fun with. Or maybe we'll even just amplify all those N/Rt/Mo gimmicks and blast through things even more quickly than before. Sometimes I'm just in a mood like that, so sue me .
Oh, and don't worry about making control panels for the extra 4 heroes. That would be overwhelming anyway. Fine with me if they just function like henchmen once added to the party, so that only minimal changes to the GUI would be required.
Last edited by jray14; Jul 10, 2009 at 03:34 PM // 15:34..
If people really enjoyed pugging and playing with others I don't think a hero limit would really matter, but I don't really think that's the case for Guild Wars. When you're seeking out other players, there's a whole lot of potential for a whole lot of stress. This needs to be ANet's focus with GW2.